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	<description>Practical, Pragmatic, C++</description>
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		<title>Visual C++ Compiler Options</title>
		<link>http://www.cppgeek.com/2010/03/16/visual-c-compiler-options/</link>
		<comments>http://www.cppgeek.com/2010/03/16/visual-c-compiler-options/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 18:43:46 +0000</pubDate>
		<dc:creator>wozname</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cppgeek.com/?p=288</guid>
		<description><![CDATA[It is important to understand your tools. So when I went looking at the documentation for the compiler, I was surprised to see that it was missing a lot of information on the defaults the compiler uses.
I&#8217;ve also always been uncomfortable with the way the compilers get a lot of their state from environment variables. [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Troubleshooting 101</title>
		<link>http://www.cppgeek.com/2010/01/24/troubleshooting-101/</link>
		<comments>http://www.cppgeek.com/2010/01/24/troubleshooting-101/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 10:33:02 +0000</pubDate>
		<dc:creator>wozname</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cppgeek.com/?p=251</guid>
		<description><![CDATA[It doesn&#8217;t work&#8230;
Before you start: what are your primary motivations?
Very often the goals are antagonistic:

Get it working again as quickly as possible.
Diagnose the problem and find out exactly what went wrong.

Ideally you want to shut the whole factory down at the exact point of failure and then spend the next few days, futzing around with [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Update: qt and git-svn</title>
		<link>http://www.cppgeek.com/2009/05/11/update-qt-and-git-svn/</link>
		<comments>http://www.cppgeek.com/2009/05/11/update-qt-and-git-svn/#comments</comments>
		<pubDate>Sun, 10 May 2009 19:22:40 +0000</pubDate>
		<dc:creator>wozname</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cppgeek.com/?p=278</guid>
		<description><![CDATA[QT
I&#8217;m currently learning the ins and outs of the QT gui toolkit and I got to say that it is quite neat. It&#8217;s available for free at http://www.qtsoftware.com/. It seems to be dogged by a fair amount of controversy. Do some googling about KDE and QT and their licences. It&#8217;s been released under the LGPL [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What character set does C++ use?</title>
		<link>http://www.cppgeek.com/2009/05/04/what-character-set-does-cpp-use/</link>
		<comments>http://www.cppgeek.com/2009/05/04/what-character-set-does-cpp-use/#comments</comments>
		<pubDate>Sun, 03 May 2009 19:44:05 +0000</pubDate>
		<dc:creator>wozname</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cppgeek.com/?p=271</guid>
		<description><![CDATA[I believe the answer to this question, is that it depends on the implementation. The standard only states that char is wide enough to contain the &#8220;basic execution character set&#8221; and that wchar_t is wide enough to contain any character from all the character sets in all locales on an implementation.

The next question, in what [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>TCHAR in new C++ programs</title>
		<link>http://www.cppgeek.com/2009/05/03/tchar-in-new-cpp-programs/</link>
		<comments>http://www.cppgeek.com/2009/05/03/tchar-in-new-cpp-programs/#comments</comments>
		<pubDate>Sat, 02 May 2009 23:51:12 +0000</pubDate>
		<dc:creator>wozname</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cppgeek.com/?p=263</guid>
		<description><![CDATA[Wheres the beginning C++ 4 article?
I have been debating with myself whether I should use TCHAR in my C++ examples in this blog.
When you generate a new C++ console project in Visual Studio 2008, it automatically includes
TCHAR and friends. I think this would be a bit confusing for the beginner who is trying to learn
C++ [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>C++ Types 3</title>
		<link>http://www.cppgeek.com/2009/05/02/c-types-3/</link>
		<comments>http://www.cppgeek.com/2009/05/02/c-types-3/#comments</comments>
		<pubDate>Fri, 01 May 2009 20:50:46 +0000</pubDate>
		<dc:creator>wozname</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cppgeek.com/?p=247</guid>
		<description><![CDATA[Integer Types
Unsigned integer types
These types only vary in the amount of bits they use to represent numbers. The numbers are encoded in the bits as binary. C++03 mandates a set of unsigned integer types and a minimum number of bits and range for each type. The actual number of bits is implementation specific as long [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>C++ Types 2</title>
		<link>http://www.cppgeek.com/2009/05/01/c-types-2/</link>
		<comments>http://www.cppgeek.com/2009/05/01/c-types-2/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 20:16:49 +0000</pubDate>
		<dc:creator>wozname</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cppgeek.com/?p=240</guid>
		<description><![CDATA[Encoding Numbers
To start of with we will want to store numbers. Let&#8217;s assume we want to store unsigned integers. Believe it or not there are many ways of encoding unsigned integers into bits.
The simplest method I can imagine is the following, we could encode the number by the number of sequential 1 bits, e.g. 1 [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>C++ Types 1</title>
		<link>http://www.cppgeek.com/2009/04/22/c-types-1/</link>
		<comments>http://www.cppgeek.com/2009/04/22/c-types-1/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 21:24:11 +0000</pubDate>
		<dc:creator>wozname</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.cppgeek.com/?p=223</guid>
		<description><![CDATA[What is a Type?
What is a type? It&#8217;s a good question, it&#8217;s something that programmers take for granted every day. Yet we  don&#8217;t step back and ponder exactly what a type is. A type is a description of how a physical representation maps to a more abstract concept. Remember that all the computer knows [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Those damn header files</title>
		<link>http://www.cppgeek.com/2009/04/21/those-damn-header-files/</link>
		<comments>http://www.cppgeek.com/2009/04/21/those-damn-header-files/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 10:27:35 +0000</pubDate>
		<dc:creator>wozname</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.cppgeek.com/?p=201</guid>
		<description><![CDATA[Here&#8217;s a list of the standard header files
These are the standard header files used by the various C and C++ standards, I&#8217;ve shown how they correspond to some of the standards. I have also shown which ones are present in Visual Studio 2008 Express Edition Service Pack 1 (VS2008 EE SP1) as well as two [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ever wondered about Wow64?</title>
		<link>http://www.cppgeek.com/2009/04/21/ever-wondered-about-wow64/</link>
		<comments>http://www.cppgeek.com/2009/04/21/ever-wondered-about-wow64/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 03:26:23 +0000</pubDate>
		<dc:creator>wozname</dc:creator>
				<category><![CDATA[64 bit]]></category>

		<guid isPermaLink="false">http://www.cppgeek.com/?p=214</guid>
		<description><![CDATA[I have, especially about the crazy part where 32 bit dlls go into C:\Windows\SysWow64 and 64 bit dlls go into C:\Windows\System32.
This guy has a good summary of wow64 on his blog:
http://blogs.msdn.com/craigmcmurtry/archive/2004/12/14/301155.aspx
Cheers
Happy Programming  
]]></description>
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